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Maya low poly
Maya low poly










I’ll be putting an alpha map on her kimono so her left leg can be seen. The highlighted faces were extruded to make her Obi sash. Vertical edge loops were added so that she is no longer boxy but round. In the side view, vertices were moved to trace around her front and back. Horizontal edge loops were added to where I want to have geometry, and vertices were moved to trace around her left side. So I started with a cube on her left half. Modelling one half of Azusa is enough as I can mirror her later. In this post, I’ll share how I modelled Azusa – my first ever 3D character.įirst, two planes were made orthogonal to each other to place the front and side outline of Azusa.

maya low poly

Above is my concept art I whipped up in photoshop: A punk infused geisha named Azusa.












Maya low poly